Following her sojourn on Earth, Flower-of-Sands returns to her home planet Liberty Primary in the Large Magellanic Cloud – presided over by the Galactic Confederacy of Liberated Worlds – when a fault develops in her spaceship's intergalactic drive, and she stays in stasis for over eight hundred years. She awakens to a futuristic, ultra-advanced society dominated by a sentient technology called the Field, in which all individual desires are met effortlessly and the need for exploration and innovation has become obsolete. Lost in a brave, sparkling, world, she desperately seeks adventure where the very concept of adventure has been lost.
An important requirement for membership of the Galactic Confederacy of Liberated Worlds is a thousand years of absence from war and crime. Earth has applied for early membership and, for the most part, fulfils these requirements. But a string of strange disappearances harbingers a return to war and crime and throws doubt on Earth’s suitability for membership.
Aware of Flower-of-Sand's craving for action, Liberty's authorities give her the task of investigating these disappearances. The Field reveals that the trail leads beyond the Milky Way and the Large Magellanic Cloud to the M33, the Spinning Wheel Galaxy.
At last Flower-of-Sands has the adventure she craves, but there is a price. To follow the mysterious trail, she must first obtain the deep intergalactic drives left to the Confederacy by a great race from a distant expanse of the cosmos. This is where her problems and adventures begin, leading to a universe of peril, alien civilizations, romance, sacrifice, unexpected worlds, humour, friendship, and a full-on love affair with a female android.
Beneath a perfect world lies a terrifying secret. Planet Salvation is a vibrant, highly evolved society, free of war and crime. But a close group of friends have discovered shadows moving in paradise; a merciless race from a brown dwarf system is planning to invade, driven by a sinister force from a distant galaxy. This malevolent force silently invades influential minds within Salvation's once peaceful culture. And those it cannot influence, it seeks to destroy. One such is Omigali, visionary and messiah of the people. Is it safe to share this deadly secret? With no experience of war and trusting no one except each other, the friends must act alone, cast out fear, learn to fight, and strike first. A deadly enemy hides nearby in the darkness. They must be decisive, before it destroys the world they love. Experience the heart-pounding climax to this first novel in the WORLDS AT RISK (W.A.R.) series, which blends fast-paced action/adventure with feeling and humour.
What people have said about the book
"If you like the idea of following a group of beautiful and free young adults on an intergalactic space adventure then you will really enjoy this book."
"Those who enjoy this genre of Sci Fi fantasy should be turned on by this fast-moving, adventurous tale which includes battles between good and evil"
"The book is well paced and increasingly gripping as it works up to an action packed climax"
"It goes Seriously Intergalactic"
An EPIC TALE INTO DARKNESS. The idyllic planets Salvation and Liberty Primary lie in the shadow of the evil Hade, hell bent on devastation, cruelty and murder. The galaxy is about to plunge into barbarism. The only hope lies with a group of young friends who, guided by a sublime force for good, form a crew and embark on a perilous mission into the unknown. Visit the most outrageous nightclubs in the Milky Way; a super massive black hole at the centre of a distant galaxy; a developing world called Earth; and the terrifying world of a supreme military race, the Rann. Far-flung, far ranging, passionate and uplifting – hitch a ride on this seriously intergalactic journey into the abyss and beyond.
It wasn't just the Earth that needed saving - it wasn't just the solar system, the Milky Way or the local galactic group - it was something more - much, much more.
A once noble race has morally devolved and now worships evil as the only true art. And art is their life-blood. Cast out from their home planet, they now reside on Earth where they secretly manufacture a ship that will transport them to the beginnings of space and time. There they will commit their final act of depravity and destruction, before fleeing to an alternate universe.
A detective, a space girl who does not seem to know who she is, and a group of children, join forces with an assortment of highly evolved, yet very human, extraterrestrials in a countdown through time and space of epic proportions. Theirs is the ultimate rescue mission. And to do this they must enter Third Space - a space that responds to thought itself - and expose themselves to a series of adventures that will place the future and the past of the universe in their hands. Are they playing God? Perhaps they must. And who will help them? Is it the serene beings of the Folly system? Or is it something else, something so inexplicable that it stretches the boundaries of understanding. Or must they, in the end, draw upon their own inner resources, their love of life and each other, and discover a courage they never knew existed.
The holy planet Sphinx is a beacon shining throughout time and space, inspiring civilizations to greatness. The angelic child Shangri is avatar for the souls of the children of Sphinx. When a dark terror destroys Sphinx, she and a warrior called Stavros flee to 21st century Earth where they plunge into a conflict of monolithic proportions.
The dark terror is here on Earth, and it has found a host, Cecilia. Ruthless, charismatic, sadistic, Cecilia plans a coup d'état that will herald the end of civilization.
Shangri and Stavros unite with a group of gifted travellers from the Large Magellanic Cloud to engage Cecilia in a heart-pounding fight to the death. But will their combined psychic and technical skills be enough to overcome Cecilia’s dark depravity?